Paper Summary – OSWorld-Human

1. Introduction

Core Problem:

  • The agent can complete a real work, but the it takes too much time. The action latency is too high.

Quantify the problem:

  • This work proposes new metrics to benchmark CUA’s work efficiency.

Most time-cost step:

  • The planning step accounts for more than half, sometimes close to 75% of the total task latency.
  • The judging (GTA1) and reflection (S2) steps account for the second biggest time sink, accounting for 22.5% and 33.6% of total task time, respectively.

Agent Mainly Used:

  • Agent S2
  • GTA1

2. Methodology

Collect detailed timing and token traces.

Agent Max Step VLM Test Set Grounding Model Inference Engine
Agent S2 50 GPT-4.1 39 Tasks of OSWorld UI-TARS-7B-DPO NVIDIA A6000
GTA1 100 o3 39 Tasks of OSWorld GTA1-7B NVIDIA A6000

2.1 Agent S2

2.2 GTA1

2.3 Analysis

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